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Are videogames good or bad … or both?

Are videogames good or bad … or both?

"If content is chosen wisely, video games can actually enhance some skills," says Douglas Gentile, associate professor of psychology. (Credit: iStockphoto)

IOWA STATE (US) —Videogames are powerful learning tools but the lessons—positive or negative—depend on the game, according to a new study.

To parents who just purchased new videogames for their kids this holiday season, associate professor of psychology at Iowa State University Douglas Gentile says that it’s not simply a “black and white” issue when it comes to how video games affect the brain.

In the article, published in the journal Nature Reviews/Neuroscience, six experts shed light on the positive and negative ways in which playing video games can affect cognition and behavior. The study explains how that knowledge can be harnessed for educational and rehabilitative purposes.

Straight from the Source

Read the original study

DOI: 10.1038/nrn3135

“Six researchers from four different research groups all wrote perspectives for this article—all independent of each other, but focusing on a wide range of issues,” says Gentile, who runs the Media Research Lab at Iowa State. “What is most valuable is that it cites research that video games can contribute to real problems, but also can have some real benefits.”

The good news

Gentile cites research demonstrating that video games can have beneficial effects. One study by University of Rochester researchers Daphne Bavelier and C. Shawn Green on the first-person shooter game “Unreal Tournament” found that players improved perceptual and attention skills by playing that game.

Although fewer studies have examined the positive effects of video gaming on social behavior, experimental studies (on which Gentile collaborated) in the U.S., Japan, and Singapore found that playing pro-social games led to more subsequent “helping” behavior in users.

In one longitudinal study, the researchers found that children who played more pro-social games early in the school year demonstrated increased helpful behaviors later in the school year.

“If content is chosen wisely, video games can actually enhance some skills,” Gentile says. “But overall, the research has demonstrated that they’re far more powerful teaching tools than we imagined. But the power can be both good and bad.”

The bad news

Gentile documents negative effects too, “which makes sense when one considers that most of the effects reported are learning effects at the core,” he writes.

He cites the most comprehensive meta-analysis conducted to date—one led by his colleague and ISU Distinguished Professor of Psychology Craig Anderson—which included 136 papers detailing 381 independent tests of association conducted on 130,296 research participants. It found that violent game play led to significant increases in desensitization, physiological arousal, aggressive cognition, and aggressive behavior. It also decreased pro-social behavior.

“The evidence that playing video games induces criminal or serious physical violence is much weaker than the evidence that games increase the types of aggression that happen every day in school hallways,” Gentile writes.

“As a developmental psychologist, I care deeply about the everyday aggression (verbal, relational, and physical), whereas critics of the research seem to be mostly interested in criminal violence.”

He reports that there aren’t many studies on how playing video games affects attention needed in the classroom. But those that exist suggest that there is a relation between video gaming and attention problems in school.

Addressing addiction

Gentile also addresses video game addiction in the article. In addition to his two landmark studies on pathological game play, he wrote that there are now scores of studies showing that the pattern of problems pathological gamers face are very similar to the problems people with substance abuse or gambling addictions have.

He contends that games offer significant promise for education, particularly since they have been found to be such effective teaching tools. But while studies of educational software demonstrate that children do learn from playing educational games, Gentile says that the amount of money spent on educational games is a tiny fraction of the amount spent on a commercial entertainment game.

“Therefore,” he writes, “most educational games aren’t as interesting, fun, or good as even a mediocre commercial game.”

Given all the different effects of video games on the brain cited in the article, Gentile is hopeful it may reduce some dichotomous thinking in the field of video game research.

“Playing video games is neither good nor bad,” he concludes. “Existing research shows that they are powerful teaching tools, and therefore we need to harness that potential, aiming to maximize the benefits while minimizing the potential harms.”

More news from Iowa State University: www.news.iastate.edu/

Nintendo, Sony and EA quietly drop SOPA support

Nintendo, Sony and EA quietly drop SOPA support

Posted: 30 Dec 2011 03:21 PM PST

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Major game companies Nintendo, Sony and Electronic Arts have quietly removed themselves from the official list of organizations that support the Stop Online Piracy Act (SOPA).

For anyone who’s unfamiliar with it, the proposed SOPA legislation gives both the U.S. government and copyright holders the authority to seek court orders against websites associated with infringing, pirating or counterfeiting intellectual property. If the act passes, it could drastically change the way the Internet operates.

On the surface, the gaming companies probably threw their support to the bill because it would also help curb piracy of gaming. However, I’m sure they’ve been paying attention to the onslaught of negative press and customer dissidence experienced by domain registrar Go Daddy over the last few weeks.

In Sony’s case, it’s probably best to stay clear of any piece of legislation that would draw attention from activists. Earlier today, “hacktivist” group Anonymous pledged to once again take down Sony’s Playstation online gaming network due to the company’s SOPA support.

Overall, public support for SOPA seems to be crumbling, as a number of big companies have removed their names from the official congressional list (see a PDF of what companies still support SOPA).


Occupy Geeks Are Building a Facebook for the 99%

Occupy Geeks Are Building a Facebook for the 99%

Protesters volunteering for the internet and information boards of the Occupy Wall Street protest work and broadcast from their media center in Zuccotti Plaza on Oct. 2, 2011. Photo: Bryan Derballa for Wired.com

“I don’t want to say we’re making our own Facebook. But, we’re making our own Facebook,” said Ed Knutson, a web and mobile app developer who joined a team of activist-geeks redesigning social networking for the era of global protest.

They hope the technology they are developing can go well beyond Occupy Wall Street to help establish more distributed social networks, better online business collaboration and perhaps even add to the long-dreamed-of semantic web — an internet made not of messy text, but one unified by underlying meta-data that computers can easily parse.

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The impetus is understandable. Social media helped pull together protesters around the globe in 2010 and 2011. Egyptian dictator Hosni Mubarak so feared Twitter and Facebook that he shut down Egypt’s internet service. A YouTube video posted in the name of Anonymous propelled Occupy Wall Street from an insider meme to national news. And top-trending Twitter hashtags turned Occupy from a ho-hum rally on Sept. 17 into a national and even international movement.

Now it’s time for activists to move beyond other people’s social networks and build their own, according to Knutson.

“We don’t want to trust Facebook with private messages among activists,” he said.

The same thinking applies to Twitter and other social networks — and the reasoning became clear last week, when a Massachusetts district attorney subpoenaed Twitter for information about the account @OccupyBoston and other accounts connected to the Boston movement. (To its credit, Twitter has a policy of giving users the opportunity to contest such orders when possible.)

“Those networks will be perfectly fine — until they are not. And it will be a one-day-to-the-next thing,” said Sam Boyer, an activist turned web developer, turned activist again, who works with the New York City occupation’s tech team.

A move away from mainstream social networks is already happening on several levels within the Occupy movements — from the local networks already set up for each occupation to an in-progress, overarching, international network project called Global Square, that Knutson is helping to build. Those networks are likely to be key to Occupy’s future, since nearly all of the largest encampments in the United States have been evicted — taking with them the physical spaces where activists communicated via the radically democratic General Assemblies.

The idea of an open alternative to corporate-owned social networking sites isn’t novel — efforts to build less centralized, open source alternatives to Facebook and Twitter have been in the works for years, with the best known examples being Diaspora and Identica.

But those developments aren’t specifically focused on protest movements. And the Occupy movement’s surprising rise in the U.S. has added new impetus to the desire for open source versions of the software that is playing an increasingly important role in mobilizing and connecting social movements, as well as broadcasting their efforts to the world.

One challenge that all of the new efforts face is a very difficult one for non-centralized services: ensuring that members are trustworthy. That’s critical for activists who risk injury and arrest in all countries and even death in some. To build trust, local and international networks will use a friend-of-a-friend model in Knutson and Boyer’s projects. People can’t become full members on their own as they can with social networks like Twitter, Facebook and Google+.

“You have to know someone in real life who sponsors you,” said Knutson.

To Boyer, it’s more important to identify someone as trustworthy than to ensure that their online name matches a passport or birth certificate.

“I respect pseudonyms as long as they treat them as pseudonyms and not as masks,” said Boyer. In other words, someone shouldn’t hide behind a fake name to get away with bad behavior — in an extreme case, infiltrating the movement to spy on or sabotage it.

Thirty-six-year-old Knutson, who lives in Milwaukee, Wisconsin, started the year as an observer of politics before evolving into a committed OWS activist. His metamorphosis started during public-employee strikes in February against proposed policies of Governor Scott Walker that would affect their benefits and collective-bargaining rights.

“Before this year we had the idea that things maybe were starting to improve a little,” he said. “But when things started happening in February we were like, ‘No, no. Things are getting worse.’”

While organizing a “Walkerville” protest camp in June, Knutson met, over Twitter, members of Spanish protest movement 15M. They had just built a web site, Take the Square, to track occupations around the world, from Tunisia to Madrid. He also met Alexa O’Brien – founder of campaign-finance-reform organization US Day of Rage and a co-founder of Occupy Wall Street. After OWS kicked off, Knutson came to the East Coast for a while, visiting New York, Boston and Philadelphia and joining with other techies in those cities.

Through all those connections, Knutson has focused on building the technology for an international occupations network. But the politics are tricky. “Some of the people in Spain are kind of resentful of OWS, because they got all of the credit,” he said, noting that the Spanish occupations started first and are still far bigger.

As a counterpart to Knutson, Sam Boyer focuses on the US occupations, building tech for a collection of interlinked social networks across the country with the working title Federated General Assembly, or FGA. Working on Occupy has brought him full-circle.

When he was an undergrad in 2005, Boyer, who is now 27, took a job at the Student Trade Justice Campaign, an organization focused on trade policy reform. In 2007, he wanted to build an online platform for individual chapters to organize into groups and to link those groups for national discussions – essentially what the FGA is meant to do. But Boyer couldn’t build it, he said. “I didn’t even know how to program at the point that I started with it.”

So Boyer started learning, and falling in love with, Web programming; and he switched from being mainly an activist to mainly an engineer. His specialty is an open-source content-management system for web sites called Drupal, which FGA will run on.

Knutson, Boyer and the other Occupy geeks don’t have to build everything from scratch. “These are standards that have been around for a while, and we are not reinventing the wheel,” said Boyer.

For instance, the projects will rely on set of technologies known as Open ID and OAuth that let a user sign into a new website using their logins and passwords from social networks like Facebook, Google and Twitter. Those technologies let you sign up for a new service by logging into a Twitter or Google account, which vouch for you to the new site without giving over your password or forcing you to get yet another username and password to keep track of.

In the new OWS tech, an activist’s local-occupation network can vouch for a user to another network, and the local networks all trust each other, they all trust that activist. Someone can sign into one network and post and comment on them all.

Some sensitive posts, say about civil disobedience, would be private. Others, like a statement of demands or press release, would be public, but only trusted members of the network could create them.

FGA wants to differentiate itself from the the me-me-me narcissism of Facebook. It has a strong focus on groups — working together on topics like alternative banking or electoral reform.

And there’s a lot of work today. Currently, the group aspects of Occupy web sites are a cacophony.

“You get there, and the first thing you look at is this useless activity feed,” said Boyer. Every comment – whether a brilliant idea, a troll comment or a me-too pile-on – pops into the list as it’s generated. “You’re only guaranteed that one person really thought that post was a good idea – not the whole group,” he said.

In the FGA system, each group has a discussion on what information to push to their home page, such as a description of an event, a blog post or minutes from a meeting. “In the same way that, when you look at Reddit, you know that the articles on top are the most upvoted, the user could know that posts appearing on a front page represent the concerted agreement of the group,” said Boyer.

The activist coders also want to be able to push and pull info to and from the rest of the movement. The idea is that they can have disparate systems that label info with shared tags that will, some day, make it possible to enter a search on any one site and pull precise results from around the world.

Ed Knutson’s job is to get those sites talking to each other, even though the content may be in different languages (English, Spanish, Arabic, etc.) and created with different content management systems, or CMSs, such as Drupal or Wordpress. The Global Square network will connect not through those systems but through “semantic Web” standards designed to link up disparate technologies.

One key standard has the wordy name Resource Description Framework, or RDF, a universal labeling system.

If an occupier wants to post the minutes of a meeting, for example, they might type them in the appropriate text box in the content management software running the site. That software pushes the information to an RDF database and tags it with some universal label – it could be called “minutes” or any other term that all the occupations agree on. The local occupier might also select “Group: Alternative Banking” from a dropdown list, and that label would be added as well. Using the same labels allows all the sites to trade information. So a search for minutes from an Alternative Banking group would pull up records from any occupation with that kind of group.

With RDF, sites can work together even if they run on different content management software, such as Drupal (as in the FGA) or Wordpress (as in the Spanish M15 group).

“The handoff point is that everything goes through RDF,” said Knutson. “You don’t care if they have a Drupal site or some kind of Frankenstein combination of different stuff.”

The problem the coders face will be the same one that’s faced the web for years – getting people to agree on standards and to then adopt them. One long-running attempt to do this quickly is called Microformats – a way of including markup data in HTML that’s invisible to an human visitor, but which can be understood by their browser or by a search engine. Examples include marking up contact information so that a reader can simply click contact information to add it to their address book and annotating a recipe so that search engines can let you search for recipes that include ’spinach’.

These linkage and collaboration capabilities would be useful well beyond the Occupy movement.

“I think any type of small or medium-sized group or a team that has one person in eight different cities,” could use it for collaboration, says Knutson. And he sees no reason against spinning off the tech to businesses.

“Every small and medium business owner is a member of the 99%,” said Knutson. “Furthermore, exploring relationships with businesses… is pretty important to having a tangible impact.”

“A lot of what we are tying to do is build a better conversation so that this cacophonous discussion can be more coordinated,” said Boyer. As an analogy, he recounted an OWS workshop from a conference on December 18 in New York City when the moderator asked everyone to shout out their best idea for the movement.

They were probably all good ideas, said Boyer. But he couldn’t hear any one of them through the noise of the others.

The Web of trust among networks, RDF labels that link data across occupations, working-group consensus on what to post – all are designed to help the right people connect to each other and to the right information. “Let the sheer number of people who are interested get out the way of the many things actually happening,” said Boyer.

But for now, all those ideas are just that – ideas. And whatever does emerge will come piecemeal.

Sam Boyer hopes to launch in the following weeks what he calls a stepping stone — a roster of occupations around the world called, for now, simply directory.occupy.net. M15’s Take the Square site has provided something like that since May, as have other sites. But directory.occupy.net will be unique in using RDF and other technologies to label all the entries. It will also allow people from each occupation to “own” and update their entries.

“The directory should be useful, but it’s not our big debut,” said Boyer. He’s hoping that will be sometime in the spring, when a rough version of the FGA social network launches.

The Global Square Knutson is helping to build is finalizing its tech and will launch, probably in January, with basic linkages for various Occupy sites to trade messages, re-publish articles and allow cross-commenting on them.

“I’d say it would be a pretty major accomplishment to get a couple of the [web site] systems that everyone is using, like ELGG and Drupal and media wiki and maybe Wordpress” to work together, he said.

But even just having the discussion has been a big deal. “It’s hard to get people to even think about that kind of stuff.”

OCCUPY 2012: THE CHALLENGE

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This new year will make or break Occupy, I think.  The tent camps were very effective at creating initial awareness and community building.  Some, however, envision the communes as ends in themselves:  permanent anarchist communities that…create national change as well as local?  We are only four months into the creation of the Occupy organism.  Occupy will evolve with time or disappear.  The culture and philosophy of Occupy has been driven thus far by the urban, anarchist commune camps.  It is crucial that we expand our Occupy community; involve and enpassion Middle America, as well as the diverse communities both rural and urban that comprise the authentic 99%.

The majority of the 99% desire a movement offering more than marching, camping and expressing outrage.  We are all outraged.  Unless rage is transformed into positive action, it will destroy the soul.   Efforts must be made to allow the majority who cannot attend meetings regularly in the flesh to participate electronically.  Voting should become a more reliable indicator of the peoples' will than the wild, random, and open to abuse method now in use at the communes.  Occupy must bring together, electronically connect, the believer, the interested, and the skeptic.  We must be able to teach.  We must show respect to our brothers and sisters.  What we do NOT need now are activists who shout at people rather than talk to them.

Occupy is, I believe, the Republic's last hope.  We must be prepared to examine all political and economic alternatives with open minds, freed of ideology and preconceptions.    Occupy is challenged by the 99% to build a more equitable and democratic society.  Fighting over camping sites is a waste of precious energy.  Ever hardening power structures must be brushed aside.  All of this must be guided by compassion, for it is through compassion that we will find our solutions.

Computer hackers plan to protect the internet by launching own satellites

Computer hackers plan to protect the internet by launching own satellites

By Muriel Kane
Friday, December 30, 2011

ccc-hackcenter-wikimedia

Forget science fiction — this one sounds like pure fantasy — but hackers at the Chaos Communication Congress in Berlin are dreaming of creating their own network of communications satellites and ground stations to forestall any attempt to control the internet.

They’d also like to put a hacker on the moon by 2035.

According to the BBC, hacker activist Nick Farr began calling for contributions to the Hackerspace Global Grid last August, spurred on by threats of online censorship such as that posed by the Stop Online Privacy Act.

The technical obstacles to such a plan might seem daunting. The BBC points out that “hobbyists have already put a few small satellites into orbit – usually only for brief periods of time — but tracking the devices has proved difficult for low-budget projects.” Participants in Farr’s project, however, believe that the tracking problem would be easy to address given sufficient funding.

The Chaos Computer Club, which was founded in 1981, has been a center of support for transparency, freedom of information, and the hacker ethic, and its annual congress is Europe’s largest hacker event. The CCC is best known for its hacks carried out to demonstrate security flaws, but now it appears to be turning into a center of hardware tinkering as well.

As described by the BBC, “When Mr Farr called for contributions to Hackerspace, Mr [Armin] Bauer and others decided to concentrate on the communications infrastructure aspect of the scheme. … In the open-source spirit of Hackerspace, Mr Bauer and some friends came up with the idea of a distributed network of low-cost ground stations that can be bought or built by individuals.”

“It’s kind of a reverse GPS,” Bauer explained. “GPS uses satellites to calculate where we are, and this tells us where the satellites are.”

Photo by Thenetwalker at de.wikipedia (Own work) [Public domain], from Wikimedia Commons

Muriel Kane
Muriel Kane

Muriel Kane is an associate editor at Raw Story. She joined Raw Story as a researcher in 2005, with a particular focus on the Jack Abramoff affair and other Bush administration scandals. She worked extensively with former investigative news managing editor Larisa Alexandrovna, with whom she has co-written numerous articles in addition to her own work. Prior to her association with Raw Story, she spent many years as an independent researcher and writer with a particular focus on history, literature, and contemporary social and political attitudes. Follow her on Twitter at @Muriel_Kane

DIGITAL MUSIC NEWS

Peter Frampton, Knack Heir File Digital Royalty Lawsuits

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In yet another in what is expected to be a long string of lawsuits, Peter Frampton last Friday [Dec. 23] filed suit against Universal Music Group for a half million dollars in unpaid digital music royalties and for unspecified damages. Just one day earlier Felice Catena, the sister and heir to The Knack drummer Bruce Gary, who died in 2006, filed a similar suit, claiming Capitol Records withheld digital music royalties. Both plaintiffs are represented by Nashville attorney Richard Busch, who commented, "The issues in these cases go beyond simply breach of contract. The plaintiffs allege the wrongdoing here is a part of a deliberate effort to deprive the parties of their royalties." According to theNashville Tennessean, Busch said he is evaluating claims brought to his attention by other artists with similar disputes, all of which center on the question of how revenue should be shared between artists and record labels in sales of digital music. A federal appeals court earlier this year agreed with Eminem's former production company that music sold online is "licensed" and therefore entitled to a larger cut of proceeds than single unit sales are. That decision has opened the door for other artists with similar contract language to stake their own claims in court. [Full story: The Tennessean]

 

Steve Jobs To Receive Posthumous Grammy "Trustees Award"

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The Recording Academy has announced it will award a posthumous "Trustees Award" Grammy to Apple founder Steve Jobs for his role in "revolutionizing" the music industry. "A creative visionary, Jobs' innovations such as the iPod and its counterpart, the online iTunes store, revolutionized the industry and how music was distributed and purchased," the Recording Academy said in a statement. Apple was one of the first companies to become involved in the legal digital music retail business, launching the iTunes store in 2003 with the support of all major record labels. At the time iTunes was greeted with considerable skepticism, but a series of digital music devices - the iPod, iTouch, iPhone, and iPad - led to Apple's dominance in online music sales, leaving the likes of Walmart and Amazon in its dust. Apple received a technical Grammy in 2002 for its then-nascent iTunes and iPod business, as well as for recognizing the Mac as the first computer with built-in audio capabilities. [Full story: Digital Trends]
With Android, Google Is Set To Dominate Music Scene

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Forget iTunes, Pandora, and Spotify - this year's big news in digital music came from Google, whose new music store and plethora of Android-based apps look to dominate the digital music environment for years to come. That's the word from New York Times writer Bob Tedeschi, who this week wrote that, "with devices using the Android operating system reaching a dominant position in the world's smartphone market, deeper-pocketed developers turned their full attention to them. The result was a slate of new apps that can more seriously challenge Apple's best." Indeed, Google Music's recent offer of over 10 million songs for 49 cents apiece [very clearly a loss leader move] not only served to draw millions of new customers to the online store, but also to promote the fact that it lets users store up to 20,000 tracks in its cloud-based locker. Then there are all the cool music-oriented apps, including 8Tracks which, Tedeschi observes, "delivers related playlists from other listeners. You can fast-forward only through two songs per hour, but it is nice to hear playlists built by real people, not algorithms, and to keep those people on a list of favorites."  
[Full story: New York Times]
Finally: Rhapsody Hits 1 Million-Subscriber Mark

 

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Online music service Rhapsody, which has gone through several incarnations since its founding in 2001, has announced it finally crossed the 1 million subscriber threshold. While this number pales in comparison to Pandora's 100 million registered users, it does illustrate the resiliency of a company [and concept] that, along with Napster [which Rhapsody now owns], was considered one of the pioneers in the digital music business. As one would expect, Rhapsody President Jon Irwin insists that the new total is a real milestone, since the 1 million subscribers are "real users," not people who signed up only for low-cost premium radio services. Plus, Irwin points out, the way subscribers use Rhapsody has crossed a significant threshold as well, as more than half of the playback is on mobile phones, stereos, TV set-tops, and other consumer electronics, with smartphones accounting for 40%. Despite stiff competition from other music services, Irwin predicts the next subscriber milestones "are going to come much faster" for Rhapsody. [Full story: Los Angeles Times]
Opinion: Sirius XM Faces Infrastructure And
Content Challenges As Online Radio Grows

 

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Sirius XM CEO Mel Karmazin likes to tell investors and analysts that all is well in the world of satellite radio, and the company's rate hike to $14.49 won't affect its need to sign up 442,000 new subscribers in the 4th quarter [which ends in two days]. In fact, the surge in new car sales should boost the company's chances of hitting that mark, and then some. But, as Seeking Alpha's Robert Weinstein points out, "the problem Sirius faces with all the other listening options available is similar to what the railroads faced when the interstate system was built. Sirius is burdened with paying the whole freight of building and maintaining the content delivery system." Add to that the growing comfort many Internet users have with online audio services and, "as time goes on [and] without having commercial-free radio as a competitive advantage over others, Sirius will be left to premium content as the primary means to separate itself from the rest. But what happens when Internet radio moves into this arena?" [Full story: Seeking Alpha]
Al Bell Presents American Soul Music ... And American Soul TV

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If you're into classic and contemporary Soul, R&B, Blues, Gospel, Jazz, Hip-Hop Soul, Rap Soul, and Neo-Soul, we invite you to listen to Al Bell Presents American Soul Music. Former Stax Records owner and Motown Records Group President Al Bell personally has programmed this awesome radio station online, presenting your favorites from the 1960s and '70s [and some '80s], a lot of the best new music that's being released today, and some real gems you haven't heard in a long, long time. Come to www.AlBellPresents.Com
 and hear it for yourself!

Why we quit when others succeed

Why we quit when others succeed

Success is not always contagious. New research finds that watching someone achieve a goal can make others less motivated to word hard. (Credit: iStockphoto)

DUKE (US) — Seeing someone reach a goal or complete a task should inspire us to match that success, however new research indicates it can actually reduce our motivation.

“Our findings have important functional implications for the workplace,” says Grainne Fitzsimons of Duke University, co-author of the study published in the Journal of Experimental Social Psychology. “In staff meetings, employees may mistake a discussion of what needs to be done for actual progress toward a goal. Similarly, one employee’s success might actually de-motivate others to work hard.

“If we are aware of this pitfall, managers can try to avoid it by making it clear that positive feedback is directed at the individual and not shared by others who didn’t take part in the success.”

In an experiment, participants observed others trying to solve a series of word puzzles, a common task used by researchers to study goal pursuit. On video monitors, some observers viewed the puzzle solvers completing a word puzzle, others never saw a puzzle being completed, while a control group didn’t view any puzzle solving at all.

All observers were then asked to complete word puzzles of their own. The researchers found observers who watched the puzzles being completed were less successful with their own puzzles than the observers who saw the incomplete puzzles or the control group.

“Our sense of indirect goal fulfillment is stronger when we observe someone else completing a goal,” says study co-author Kathleen McCulloch of Idaho State University. “This is what my colleagues and I are calling ‘vicarious goal fulfillment.’ In effect, we may transfer others’ goal fulfillment to ourselves, even though we haven’t achieved anything.

“Conversely, when we see others failing to meet a goal, our own sense of fulfillment isn’t as strong, so we might actually work harder.”

Researchers from McGill University and the University of Illinois at Urbana-Champaign contributed to the study, which was funded by grants from Idaho State University and the Social Sciences and Humanities Research Council of Canada.

More news from Duke University: http://today.duke.edu/